possibilities are endless!
Napsal: 17. 3. 2010 10.28
hele malá ukázka multi-summoningu

...v podání Val, zaříkačky větrů

...v podání Val, zaříkačky větrů

Pekne, ale hlavni otazka, co zneuzitelnost?OneHeart píše:…
Summoni vydrží 3kola/lvl... takže i když si na to člověk vezme perk (ano, ve hře jsou na5.lvlu dostupné perky, jako ve falloutu! :)) a prodloužené kouzlo, tak s tim člověk prostě nemůže běhat pořád.cybermisa píše:Pekne, ale hlavni otazka, co zneuzitelnost?OneHeart píše:…
http://www.escapefromunderdark.com/ klidně přiblížim po PM!Wendigo píše:Onehearte co to je za server jen ze zvedavosti. Ja jsem sice spokojena na Myth Drannor ale ty systemy bych si mozna i prohledla ;]
jedna vydrží cca 15+3 kol. Ale na tu omezenou dobu to je efektivní, tojoOneIceOne píše:Už těch zrůd máš 8? To je zlo!
Optional New Spells
We have introduced a number of new spells which are optionally available for download. Here is an exhaustive list of the custom spells which we have implemented to date:
Sorcerer/Wizard (Level 0):
Necromancy
Disrupt Undead: Deal 1d6 positive damage to a single undead creature.
Sorcerer/Wizard (Level 1):
Enchantment
Command: For one round, make a target flee, approach, fall or halt.
Nybor's Gentle Reminder: Stun for 1 round, penalties for 1 round/level after.
Rouse: Awaken all sleeping creatures in a 10-foot-radius burst.
Transmutation
Jump: Significant bonus to Tumble.
Evocation
Burning Bolt: Fire multiple flaming bolts at an opponent
Necromancy
Chill Touch: Make undead flee. Deal strength and negative energy damage to everyone else.
Sorcerer/Wizard (Level 2):
Transmutation
Augment Familiar: For 1 round/level, your familiar becomes much more effective in combat.
Whispering Wind: Send messages to distant locations of your choice.
Evocation
Scorching Ray: Ranged spell which deals fire damage.
Abjuration
Alarm: For 2 hours/level, set up an invisible alarm which telepathically alerts you when a creature moves into the region.
Enchantment
Masochism: Gain brief, temporary bonuses based on hitpoints lost in any given round
Sorcerer/Wizard (Level 3):
Evocation
Ice Burst: High radius, relatively low-damage burst of ice damage.
Conjuration
Regroup: Teleport up to 1 willing companion per level to your position from within a limited radius.
Necromancy
Heart Clutch: For as long as you concentrate, and as long as your opponent continues to fail your fortitude saves for up to 1 round per level, continually damage and paralyze the target humanoid.
Sorcerer/Wizard (Level 4):
Divination
Scrying: For 1 minute/level, spy on any creature in your current area OR any PC within range.
Arcane Eye: For 10 minutes/level, create an invisible, mobile sensor which you possess and use for scouting and spying.
Abjuration
Ward Area: Temporarily protect the current area from scrying.
Ilyykur's Mantle: You cloak yourself in an aura that gives you a +1 bonus per 3 caster levels (maximum +5) on saving throws against spells and spell like abilities, and you gain electricity resistance 10.
Lower Spell Resistance: Lower a single target's spell resistance.
Evocation
Blast of Flame: Unleash a flaming cone which deals up to 10d6 damage to everyone caught within.
Acid/Cold/Electric/Fire Orb: Launch an orb of elemental damage against a single target which bypasses spell resistance.
Transmutation
Mass Ultravision: Everyone within the area of effect receives magical sight which is able to pierce even magical darkness.
Sorcerer/Wizard (Level 5):
Conjuration
Teleport: Teleport yourself and, if desired, a small party to a predetermined location.
Transmutation:
Baleful Polymorph: Turn your victim permanently into a chicken if they fail a -4 fortitude save.
Cleric (Level 1):
Transmutation
Bless Water: Create holy water
Enchantment
Command
Cleric (Level 3):
Necromancy
Heart Clutch
Enchantment
Masochism
Cleric (Level 4):
Abjuration
Ward Area
Mass Ultravision
Lower Spell Resistance
Cleric (Level 5):
Enchantment
Chaav's Laugh: Give bonuses to nearby targets of good alignment, and penalties to nearby targets of evil alignment.
Cleric (Level 6):
Divination
Scrying
Druid (Level 1):
Transmutation
Jump
Druid (Level 3):
Transmutation
Mass Ultravision
Druid (Level 5):
Transmutation
Baleful Polymorph
Druid (Level 6):
Divination
Scrying
Paladin (Level 1):
Transmutation
Bless Water
Bard (Level 2):
Abjuration
Alarm
Transmutation
Whispering Wind
Bard (Level 4)
Transmutation
Mass Ultravision